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BIG Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2023 - 2023 |
Projects: Unreleased Netflix Series |
Position: 3D Supervisor |
- Assigned, supervised and reviewed the work of the Asset & Layout teams ensuring milestones were maintained.
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- Worked closely with the Asset & Layout teams regarding shot-specific updates.
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- Participated in Asset & Layout reviews with the Director and Production team.
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- Developed, managed and maintained timing and production quotas in accordance with the production team.
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- Explained retakes to Layout artists and communicated updates with the production team.
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- Trained and supervised the Asset & Layout teams throughout the length of production.
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- Gave feedback to each artist about their performance.
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- Supported and facilitated the integration of new employees.
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Seneca College, North York, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2022 - 2023 |
Projects: Teaching |
Position: Professor of 3D Rigging for Gaming Program |
- Teaching the principles of rigging from basic to intermediate skill levels.
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- Developing custom teaching files for skill-specific learning.
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- Guiding student understanding of the tools and software necessary for successful rigging solutions
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- Generating course content specified towards character, vehicle and prop specific rolls within a gaming environment.
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- Grading and providing feedback on personal and class level performance.
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- Ensuring administrative milestones and deadlines were met for faculty compliant needs.
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Soho VFX, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2021 - 2023 |
Projects: The Boys (S3), Uncharted, Indiana Jones 4, Obi-Wan Kenobi, The Mandalorian (S3), Andor, Moon Knight |
Position: Senior 3D Rigger |
- Implementation of animation control rigging systems for complex characters and props using Maya.
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- Work closely with animators to design, create, modify and maintain animation rigs for characters that are clean, efficient and animation friendly.
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- Design user interfaces and controls for characters an facial animation systems (bone and blend shape driven).
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- Maintained and improved current animation pipeline.
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- Troubleshooting and wrangle character rigging issues for artists.
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- Worked closely with Leads & Supervisors to ensure work was being done in an efficient way that aligned with pipeline.
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Tangent Animation, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2019 - 2020 |
Project: Maya and the Three - Netflix |
Position: Render Wrangler |
- Provided quality control and troubleshooting for renders on the farm.
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- Controlled AWS render farm and organized multiple simultaneous fleets.
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- Maintained continuous updates and feedback between Artists and IT dept.
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9-Story Media/Brown Bag Films, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2019 |
Project: The Magic School Bus (S2) - Netflix |
Position: Senior Modeler & Rigger. |
- Creating high quality 3D models to accompany 2D digital content from approved designs and Leica references, all optimized for Redshift rendering.
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- High precision rigging for all mechanical elements including simulated environmental effects, complex linkage systems and customized animation controls utilizing native scripting tools.
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Little Blackstone Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2018 - 2019 |
Project: Kingdom Builders - Season 1 & 2 - YouTube |
Position: Asset Supervisor & Render Wrangler. |
- Provided supervision, quality control and organization of all assets from the Asset Team.
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- Created custom hybrid solutions to client requests across all categories of assets.
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- Generated world-building solutions and complete set-dressing for all interior and exterior sets.
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- Set guidelines and supporting pipeline tools for the optimization of file information and the proliferation of shots.
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- Supervised layout team to ensure shot continuity and implementation of modifications from director.
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- Finalized shots as 'render-ready' by assembling animation, backgrounds, lighting and simulations.
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- Troubleshooting asset and render files as well as implementing or delegating corrections.
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- Composed customized modular particle-driven landscapes for multiple scenarios.
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INVIVO Communications, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2016 - 2018 |
Project: Various Medical & Pharmaceutical animations & simulations |
Position: Senior 3D Animator. |
- Creating biological & pharmaceutical animations & simulations with content surrounding new medical devices and drug treatments.
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- Creating and exporting 3D & 2D assets for use in virtual & augmented reality simulations.
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- Creating high quality dynamic simulations of pathogen invasions and cellular degenerations.
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- Modeling from Lo-poly virtual reality content to Hi-poly full animation content.
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- Rigging from full human analogue models to subtle cellular & molecular motions.
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- Texturing and optimizing complete shader networks for multiple biological regions and scales.
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- Generating accurate and specialized render layers for use in initial to final compositing levels.
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- Compositing complete scenes of animation that utilized precompositions, depth of field & other standard layers of composition.
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Switch VFX, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2015 - 2016 |
Project: The Expanse - Season 1 & 2 - Syfy. |
Position: 3D Generalist. |
- Designing & Modeling a full Space Station, Space Ships, Satellite & Asteroid Relay.
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- Designing & Rigging various components of space-craft including mechanized linkages, platforms, communication arrays & weaponry.
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- Generating custom fluid particle systems for zero-gravity action sequences.
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- Texturing & Lighting various production assets used for numerous shots.
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- Animation, from mechanized assets in-shot to generating pre-viz simulations for production workflows.
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- Generating & Animating 2D assets for user-interface overlays.
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Sheridan College, Oakville, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2013 - 2015 |
Project: Online Course Development, Graphic Design, Web Development. |
Position: 3D Technical Artist. |
- Designing and developing online Galleries and Graphical navigation solutions.
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- Generating online learning tools for a variety of faculties and programs.
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- Researching and developing 3D web applications for Anatomical learning.
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- Working closely with faculty to ensure quality of deliverables and deadlines were met.
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TRIXTER Studios Canada, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2013 |
Project: Greatest Tank Battles, Bonnie Boat & Friends. |
Position: Senior 3D Animator. |
- Rigging WW2 Battle Tanks, generating customized MEL Scripts for tank-tread automation and simulated sub-surface density motion.
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- Animating choreographed period tank battles including accurate recoil and strike reactions as well as complicated tank maneuvers over difficult terrain.
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- Modeling, from precisely engineered mechanical components to non-organic story book characters for children.
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DWC Inc., Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2013 |
Project: Assisted Transportation |
Position: Marketing Graphical Artist. |
- Researching and Marketing Development for complete brand release and updates for Assisted Transportation company.
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- All graphical elements related to the Logo, Website and ongoing web-marketing requirements.
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SPACE DATABASE INC, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2012 |
Project: Various. |
Position: 3D Artist. |
- Creating Architectural animations and Marketing graphics for various clients.
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- From Storyboarding walk-throughs to final animated submissions and framing layout shots for marketing graphics.
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DUSKWORKS Studio, New York, USA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2009 - 2011 |
Project: Various. |
Position: Graphic Artist, Website Designer, 3D Artist. |
- Creating Logos and Branding for the company's various clients.
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- Designing Layouts from concept to final submission for client websites.
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Intelligent Creatures Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2009 |
Project: Piranha 3D VFX. |
Position: Animator, 3D Tracking. |
- Animating a variety of computer generated piranhas for feature film.
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- 3D Tracking the assigned plates for future animation and compositing with PF Track.
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Bitcasters Studio, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2008 |
Project: Stormhawks Online PC Game. |
Position: Animation Supervisor. |
- Modifying existing broadcast quality models by creating a poly-reduction process
as well as supervising the creation of original 3D model content by the team.
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- Heading the Character Animation team and involved in the contribution of original animation
cycles based on the characterizations of the broadcast show itself.
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- Custom rigging generation for each of the in-game character classes.
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GIMMIELOCAL.com, USA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2008 |
Project: Generation of Logo and Branding for website. |
Position: Graphic Artist. |
- Supervising the graphical content and layout of the website site.
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- Designing company logos and branding that reflect the site's planning and future growth.
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Red Rover Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2007 |
Project: Various Broadcast Commercials. |
Position: 3D Artist. |
- Creating original model content and cleaning existing geometry for the purpose of broadcast advertising.
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CJP Media, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2006 |
Project: Gamer Girlz. |
Position: Animation Supervisor. |
- Supervisor in charge of generating 'filler' animation sequences for the purpose of a cable television production.
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- Leading from concept design to character modeling, environment and props to rigging and character animation.
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Robert Waterworth Studios, Toronto, Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
| 2006 |
Project: CFL animations for CBC. |
Position: 3D Artist. |
- Generating concept design, model, rigging and animation for character to be implemented within CFL graphic animations bid.
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